
Prepare to get attacked by Squee early and often, and make sure you have some exile removal to stop him from coming back. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. The pile of skulls around Squee’s throne (perhaps his own?) is a preview of what he’ll be collecting once Dominaria United comes out. Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. Being resilient to removal is huge for decks that don’t play a ton of creatures, and providing as much value as Squee does makes it good even if attacking isn’t your primary focus. One thing I like is that Squee is a one-Goblin army – you can threaten to kill the opponent without any other backup, which doesn’t restrict it to just aggressive decks. The combination of a strong threat for three mana and a way to combat flood/removal later is awesome, and the cost to bring back Squee isn’t high.īesides fitting into aggro nicely, Squee also looks like a great option for midrange, and as a strong sideboard card for control. Being able to recur Squee (because what kind of Squee doesn’t come back from the dead?) is huge, and is exactly what aggressive decks are looking for. Where it gets really spicy is when you look at Squee’s last ability. 12 damage over three turns is nothing to laugh at, despite Squee being comic relief most of the time he shows up.


Squee is a little less punishing than either when it comes to raw damage output, but still adds up quickly.

Goblin Rabblemaster and Legion Warboss both did a lot of good work, and even see Legacy play to this day.
